Tile format (from valheim-map.world export Readme.txt): Each tile is a gzip-compressed binary file containing a flat array of: struct MapSample { uint16_t biome; // 2 bytes - biome enum float height; // 4 bytes - height in Valheim units float forestFactor; // 4 bytes - forest density } // = 10 bytes per sample 1024 x 1024 samples per tile = 10,485,760 bytes uncompressed 4x4 tiles = 16 tiles total World: 24000 x 24000 Valheim units Biome enum: None=0, Meadows=1, Swamp=2, Mountain=4, BlackForest=8, Plains=16, AshLands=32, DeepNorth=64, Ocean=256, Mistlands=512 locations.json: list of every location with prefab name, position, contents map.json: world metadata (seed, tile size, version)